

You can't discern color in darkness, only shades of gray.Here are some samples to start: The dragonborn were introduced to the core rules in an attempt to reflect contemporary trends in fantasy fiction and appeal to newer players. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.ĭarkvision. Draconic is thought to be one of the oldest languages and is often used in the study of magic.

You can speak, read, and write Common and Draconic. Once you use this trait, you can't do so again until you finish a short or long rest. When you take damage from a creature in range of a weapon you are wielding, you can use your reaction to make an attack with the weapon against that creature. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.Īfter you use your breath weapon, you can't use it again until you complete a short or long rest. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. Your draconic ancestry determines the size, shape, and damage type of the exhalation. You can use your action to exhale destructive energy.

Draconic Ancestryīlack - Acid, 5 by 30 ft. Your breath weapon is determined by the dragon type, as shown in the table. Choose one type of dragon from the Draconic Ancestry table. Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Most dragonborn are good, but those who side with Tiamat can be terrible villains. Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil (represented by Bahamut and Tiamat, respectively). They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15.
