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How to change arma 3 name
How to change arma 3 name











First you must declare the class, and then, when creating your new class, tell the game it is a "child" of the original class. Instead, you can inherit a class, and just change the things you want to change. If there is another gun, say "RH_m4_Ris" that you want to change, you do not want to have to reprogram the entire weapon and just change a couple things. In order to do this, you must understand how inheriting other classes works. To add sights, go must actually create a new weapon and add the parameters for the LinkedItems. If you want to use weapons that have sights or other attachments on them, they most likely don't initially exist. Overview = "Mod to change Arma 3 water level.Once the basic sections in you config.cpp have been set up, you need to begin actually creating the soldiers and vehicles. / Overview text, displayed from the extension menu / Color used for DLC stripes and backgrounds (RGBA) TooltipOwned = "Arma 3 changed for the better. / Tool tip displayed when the mouse is left over, in the main menu / Website URL, that can accessed from the expansions menu LogoOver = "\A3\ui_f\data\igui\cfg\simpleTasks \types \attack_ca.paa "

how to change arma 3 name

/ When the mouse is over, in the main menu

how to change arma 3 name

Logo = "\A3\ui_f\data\igui\cfg\simpleTasks \types \attack_ca.paa "

how to change arma 3 name

LogoSmall = "\A3\ui_f\data\igui\cfg\simpleTasks \types \attack_ca.paa "

how to change arma 3 name

/ Display next to the item added by the mod Picture = "\A3\Data_F_Exp\Images \apex_overviewPicture_co.paa " / Picture displayed from the expansions menu/ Optimal size is 2048x1024, other sizes work too Learn more about bidirectional Unicode characters To review, open the file in an editor that reveals hidden Unicode characters. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below.













How to change arma 3 name